
(Unfortunately, we did not get a chance to test this mode out before this review was written.) Not only that, there's a fair bit of content in the game, with 16 courses to go through. For example, there's Infrastructure multiplayer. There are a number of features EA should be commended for. There is a first-person view (by pressing Up on the D-Pad), but for those that like playing from third-person, the camera position will be a bit underwhelming. Considering the title, it's a bit ironic that the game never feels fast, even with some of the later, faster cars. The "Near" view is still much too far away from the car, which seriously reduces the sensation of speed whilst racing. We also had a problem with the default camera. While the aggressive AI will offer a good challenge, the limited number of AI opponents really does make the game feel that much more barren. If only there was something that was animated in the backgrounds – crowds, perhaps? Another disappointment is the lack of cars on the track: there's only four at once. The backgrounds are bland, static and lifeless.

The game simply looks blurry, akin to many N64 games (which featured much-too-aggressive anti-aliasing). The car models look very good, but a motion blur effect is used. On a basic level, we're satisfied with what the game has to offer, but it doesn't do much to really "wow" us. The physics might not be accurate at all times, but this is still a much more simulation-oriented game than some of the previous Need for Speed games. However, don't expect the same kind of realism you'd find in a game like Gran Turismo. On the PSP, the developers have done a good job of making the game very playable. The tuner cars will feel very different from the sports and muscle cars, and even within those classes, there are a number of very real differences.

There is a very noticeable difference between the way each car handles, and that's very important for a racing game. One of the more satisfying aspects of the game is to buy one of the later cars, tweak and tune it, and then go back to an earlier stage and simple tear apart opponents. Cash can be spent on what every car junkie fantasizes about: new cars for the garage, and new parts for their cars. Leveling up rewards the player with added acceleration, and is rather easy to do at first. As always, experience points are always addictive to collect. After a few races playing with "Weekend Warrior," players will really get the feel of things, and will definitely start playing at "Adrenaline Junkie." The tools are well executed, and the scaling rewards for those using the various persona encourages players to replay each level with less assistance.Īt the end of each race, players are awarded with experience points and cash, depending on the amount of assistance used. This is a really unique way of approaching difficulty, and really helps players learn the course and the controls. Finally, the most difficult option turns off all assistance. The middle option, "Adrenaline Junkie," will offer lines, but will not adjust the handling of your car. The entry-level persona is the "Weekend Warrior," and it will not only offer the best lines to take throughout the course, but will even adjust your speed during turns. One of the big focuses for this year's Need for Speed is the "Persona" that can assist your driving. Time Attack, Lap KO and Sprint modes don't really change up the formula much either. The strategy you take to each race won't vary much than in the traditional Circuit: get to first, and stay there. Other modes, such as Gate KO, simply eliminates racers that trail behind at each checkpoint. Unfortunately, that's pretty much the only mode that strays from the norm. It's an interesting mode that takes advantage of a different kind of strategy. Sometimes, that means cutting corners, or taking turns in rather unconventional ways. There's no need to be in first: rather, players must smartly approach each gate in a way that'll allow them to get the highest speed. There's Speed Trap, which has players attempting to reach the highest speeds possible at each checkpoint. However, there are a couple of modes that keep things interesting. Many trials involve crossing the finish line first.

The career mode has players completing various challenges in each course.

The offering is pretty standard-fare, but should more than satiate the basic needs of the car enthusiast.
#Need for speed prostreet psp professional
Players will collect and tune cars, and will partake in a number of professional circuits from throughout the world. ProStreet focuses much more on the "Pro" side of things, losing the very urban street-based attitude it has featured over the last few iterations. Through the franchise history, the franchise has donned a number of styles, never quite a quality that makes it distinctly unique.
#Need for speed prostreet psp series
Like most EA franchises, the Need for Speed series has been quite prolific over the years.
